السبت، 27 نوفمبر 2010

Are Computers Developmentally Appropriate?
Most experts believe computers are not developmentally appropriate for children under the age of three (Elkind, 1998; Haugland, 1999; NAEYC, 1996). However, these same experts believe children three years old and older can begin to effectively explore and use computers. Surely, many of the factors that make computers developmentally inappropriate for children under age three are also present in older children: active learners busily manipulating a wide variety of objects…and in the process of learning about themselves and their environment” (Haugland, 1999, p. 26).
To evaluate whether computers are developmentally appropriate for children over age three, we need to determine the developmental needs of these children. Children this age are developmentally within Piaget’s preoperational stage. This means they are concrete learners who are very interested in using newly learned symbolic representation - speaking, writing, drawing (including maps and geometric figures) and using numbers. Further, children this age are extremely active and mobile. They often have difficulty sitting still; they need frequent changes in learning modalities; and they want a variety of physical experiences involving dance, physical play, climbing and sports. Preoperational children are also are continuing their mastery of language, and exploring various facets of social behavior.
Howard Gardner has shown that young children exhibit a diversity of learning styles, and that the optimum way for many children to learn is not the traditional teacher-directed, verbal approach (Gardner, 1987). We must be sensitive to these different learning approaches, especially as we serve an ever larger diversity of children.
Clearly many of these developmental needs match up well with appropriate use of technology in the classroom, especially exploration, manipulation of symbolic representation, matching alternative learning styles, and quickly changing learning modalities that individual students can control and pace to meet their individual needs. It is also a very powerful tool for students with specific learning disabilities.
The danger, however, is that computers will be used only to reinforce the national trend toward earlier and more academic skill acquisition, and that other important developmental needs will be ignored. Further, there is a danger that developmental needs not met through technology will be ignored or radically compromised: physical play, outdoor exploration of the community and of nature; art, music and dance; learning specific social skills and moral values, and experiencing diversity in a myriad of ways. Some also believe the easy access of information through computers will prevent our children from developing the persistence, ingenuity, tenacity, social adeptness and hard work needed to survive in the world (D. Wardle, nd). These are all realistic fears, based on the pressure of politicians and most parents, and the ever-present reality of very limited resources in most early childhood programs and elementary schools. And, finally, there is the reality that, all too often, computers are used in ways that are simply developmentally inappropriate - most often used for drill and practice purposes (Haugland, 1999). So, how can we implement computers into the curriculum in a positive way?
Integrating Technology Into the Overall Curriculum
Use of technology in the early childhood program must not be a goal unto itself: the purpose is not to teach children how to use computers; they can do this as they get older, just as they can learn to drive a car later in their lives (Wardle, 1999). Appropriate use of technology in the classroom is to expand, enrich, implement, individualize, differentiate, and extend the overall curriculum. And, obviously, curricula goals change with age, and differ from program to program. If a goal of the literacy curricula for a certain age child is to learn to write personal journals, then the computer can naturally support that through writing software, digital cameras, and other methods. A science goal that requires learning the habitat of different zoo animals can be augmented by using specific CD ROMS and accessing zoo web sites. Similarly, studying extinct and endangered animals becomes more real and educational through the use of specific software and websites.
If computers are not fully integrated into the overall curriculum, they can actually negatively impact children’s creativity (Haugland, 1982). To integrate computers effectively, these steps must occur:
1.       Create a support team that includes people knowledgeable of technology, and people who understand developmentally appropriate practice;
2.       Select developmentally appropriate software;
3.       Select developmentally appropriate web sites;
4.       Select computers that can run the software selected, and that can be easily upgraded
5.       Provide adequate and periodic staff training, both on the use of computers, and on ways of integrating the computers into the curriculum:
6.       Integrate computer resources in the classroom.
Computers in the Classroom             
“In developmentally appropriate settings children make many choices regarding when and how long they use learning resources. Computers should be no different (Haugland, 2000, p. 17). Preschool and kindergarten children should first be introduced to computers one at a time, or in small groups. Every child should have an opportunity to experience ample hands-on opportunity to explore 4-5 different software programs. Once each child has had this hands-on experience, the computer center becomes one of many equally important learning centers. It should have several chairs close by, to encourage children to work together, and to encourage the more advanced students to act as peer tutors. This also develops cooperative learning activities. Teachers and other adults should resist interfering or helping the children. The maximum number allowed for the center should be determined, and a waiting list established. Children should place their name - or name tag if they can’t write - on the list.
This approach cannot be implemented with only one computer in the classroom. Haugland suggests a ratio of one computer to seven students, the best situation being one to five. If there are not enough computers to go around, it’s better to have two or three in one classroom for a month or two, and then move them into another classroom, than to have one in each classroom all the time (Haugland, 1999).
Results. Of the participating children, 53% had a computer at home. Among families who had a computer, 83% had children’s software on the computer. According to parents’ reports, 29% of these children played on the home computer on a daily basis, and an additional 44% of the children played on the computer at least weekly. Of those families who did not have a home computer, 49% reported that their children had access to a computer somewhere outside home. Among these children, 10% had daily access to the computer and 33% had weekly access. The presence of a computer in the home was significantly associated with the family’s income and the educational attainment of the parents. There was no gender difference in computer accessibility and frequency use among the participating children. Children who had access to a computer performed better on measures of school readiness and cognitive development, controlling for children’s developmental stage and family socioeconomic status. The data in the current study did not suggest a relationship between computer experience and visual motor or gross motor skills among the participating children.

 
http://www.youtube.com/watch?v=DS8IsLqJ22o&feature=related
http://www.youtube.com/watch?v=AhoOG5Kf1w4
http://www.youtube.com/watch?v=UsKjoOu9a5g&feature=related
http://en.wikibooks.org/wiki/Issues_in_Digital_Technology_in_Education/Computers_in_the_Early_Childhood_Classroom
 AISHA ALAHMARY
 

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